Amazon.com: Sony PlayStation VR DriveClub Starter Bundle 4 items: VR,motion, camera and vr game disc- PSVR DriveClub: Video Games Skip to main content. Includes 24/7 tech support - setup, connectivity issues, troubleshooting and much more. File a claim online or by phone 24/7. If we can't repair it, we'll replace it or reimburse the purchase.
The roar of the engines the screech of the tires.
Drive Club VR from Reflections is due to land on PlayStation 4 within the launch window beginning October 13, and this new hands-on gameplay footage demonstrate why it’s becoming one of the most hotly anticipated titles for any VR platform.The PlayStation 4 powered VR headset PlayStation VR is and last week’s was one of the last major shows of its kind ahead of PSVR’s release (excluding rumoured press events involving Neo of course). Naturally then, Sony took the opportunity to bring out their big guns to show off just what their console VR platform could do. See Also:One of the biggest is Drive Club VR, and Sony wheeled the latest version out along with a force feedback steering wheel to show everyone what it’s like. Feedback thus far as been overwhelmingly positive, with describing his time with the VR racer as “the most immersive racing game we’ve played in VR to date,” ahead of the likes of Project Cars and Assetto Corsa, the latter running on much more powerful hardware and on VR headsets with more impressive technical specifications (namely the Oculus Rift and HTC Vive).So, what does it look like in motion? And just what visual sacrifices have Evolution Studios, developers of Drive Club VR, had to make to what was a visual powerhouse upon its release on the PS4?
A reminder that the original title ran natively at 30FPS, half that required to reach the minimum 60FPS baseline for PSVR re-projection to 120FPS. Take a look at the gameplay video above, which is the most we’ve seen of the game as yet, and judge for yourself.
But also take note of Linneman’s preview, which states the studio have pulled out all the stops to keep visual fidelity and up the frame rate,. Watched the video in the link – Wow. That just shouldn’t be possible on the standard PS4, this is pretty big. Makes you understand how much more developers can achieve when given access to the GPU bare metal and some what seems to be extremely smart dedicated hardware from sony (the re-projection built into the VR, + lower resolution but higher quality display tech).This is just great for VR in general, as PSVR sales will drive the sector forwards by offering developers a significant platform to generate sales from.